02/09/2012

Codes and Conventions

Cinematography
Cinematography includes camera shots, camera angles, camera movement and lighting. Camera shots are used to demonstrate different aspects of a film's setting, characters and themes. As a result, camera shots are very important in shaping meaning in a film.
·         Extreme Long Shot/ Establishing Shot: contains a large amount of landscape. It is often used at the beginning of a scene or a film to establish general location (setting).
·         Long Shot: contains landscape but gives the viewer a more specific idea of setting.
·         Full Shot: a complete view of the characters. From this shot, viewers can take in the costumes of characters and may also help to demonstrate the relationships between characters.
·         Mid Shot: character from the waist up. From this shot, viewers can see the characters' faces more clearly as well as their interaction with other characters.
·         Close-up: contains just one character's face. This enables viewers to understand the actor's emotions and also allows them to feel empathy for the character. This is also known as a personal shot.
·         Extreme Close-up: contains one part of a character's face or other object. This type of shot creates an intense mood and provides interaction between the audience and the viewer.
·         Camera angles are used to position the viewer so that they can understand the relationships between the characters.
·         Bird's eye Angle: looks directly down on a scene. This angle is often used as an establishing angle, along with an extreme long shot, to establish setting.
·         High Angle: looks down on a subject. A character shot with a high angle will look vulnerable or small. These angles are often used to demonstrate to the audience a perspective of a particular character.
·         Eye-level Angle: puts the audience on an equal footing with the character/s. This is the most commonly used angle in most films as it allows the viewers to feel comfortable with the characters.
·         Low Angle: looks up at a character. This is the opposite of a high angle and makes a character look more powerful. This can make the audience feel vulnerable and small by looking up at the character. This can help the responder feel empathy if they are viewing the frame from another character's point of view.
·         Dutch Angle: demonstrates the confusion of a character.
·         Crane Shot: is often used by composers of films to signify the end of a film or scene. The effect is achieved by the camera being put on a crane that can move upwards
·         Tracking/Dolly Shot: a tracking shot moves on tracks and a dolly shot is mounted on a trolley to achieve the effect in the example above. This camera movement is most commonly used to explore a room. By using a tracking shot or a dolly shot the composer of a film gives the viewer a detailed tour of a situation. It can also be used to follow a character.
·         Panning: gives the viewer a panoramic view of a set or setting. This can be used to establish a scene.
·         Surveying pan: The camera slowly searches the scene: may build to a climax or anti-climax
·         Tilt: A vertical movement of the camera - up or down- while the camera mounting stays fixed.
·         Crab: The camera moves (crabs) right or left.

Sound
·         Direct sound: Live sound. This may have a sense of freshness, spontaneity and 'authentic' atmosphere, but it may not be acoustically ideal.
·         Studio sound: Sound recorded in the studio to improve the sound quality, eliminating unwanted background noise ('ambient sound'), e.g. dubbed dialogue. This may be then mixed with live environmental sound.
·         Selective sound: The removal of some sounds and the retention of others to make significant sounds more recognizable, or for dramatic effect - to create atmosphere, meaning and emotional nuance.
·         Selective sound (and amplification): may make us aware of a watch or a bomb ticking. This can sometimes be a subjective device, leading us to identify with a character: to hear what he or she hears. Sound may be so selective that the lack of ambient sound can make it seem artificial or expressionistic.
·         Sound perspective/aural perspective: The impression of distance in sound, usually created through the use of selective sound. Note that even in live television a microphone is deliberately positioned, just as the camera is, and therefore may privilege certain participants.
·         Sound bridge: Adding to continuity through sound, by running sound (narration, dialogue or music) from one shot across a cut to another shot to make the action seem uninterrupted.
·         Dubbed dialogue: Post-recording the voice-track in the studio, the actors matching their words to the on-screen lip movements. Not confined to foreign-language dubbing.
·         Wildtrack (asynchronous sound): Sound which was self-evidently recorded separately from the visuals with which it is shown. For example, a studio voice-over added to a visual sequence later.
·         Parallel (synchronous) sound: Sound 'caused' by some event on screen, and which matches the action.
·         Commentary/voice-over narration: Commentary spoken off-screen over the shots shown. The voice-over can be used to introduce particular parts of a programme, add extra information not evident from the picture, interpret the images for the audience from a particular point of view, link parts of a sequence or programme together. The commentary confers authority on a particular interpretation, particularly if the tone is moderate, assured and reasoned. In dramatic films, it may be the voice of one of the characters, unheard by the others.
·         Sound effects (SFX): Any sound from any source other than synchronised dialogue, narration or music. Dubbed-in sound effects can add to the illusion of reality: a stage- set door may gain from the addition of the sound of a heavy door slamming or creaking.
·         Music: Music helps to establish a sense of the pace of the accompanying scene. The rhythm of music usually dictates the rhythm of the cuts. The emotional colouring of the music also reinforces the mood of the scene. Background music is asynchronous music which accompanies a film. It is not normally intended to be noticeable. Conventionally, background music accelerates for a chase sequence, becomes louder to underscore a dramatically important action. Through repetition it can also link shots, scenes and sequences. Foreground music is often synchronous music which finds its source within the screen events (e.g. from a radio, TV, stereo or musicians in the scene). It may be a more credible and dramatically plausible way of bringing music into a programme than background music (a string orchestra sometimes seems bizarre in a Western).
·         Silence: The juxtaposition of an image and silence can frustrate expectations, provoke odd, self-conscious responses, intensify our attention, make us apprehensive, or make us feel dissociated from reality.

Mise-en-Scene includes setting, props, lighting and costume. Soft and harsh lighting can manipulate a viewer's attitude towards a setting or a character. The way light is used can make objects, people and environments look beautiful or ugly, soft or harsh, artificial or real. Light may be used expressively or realistically.

Editing
·         Cut: Sudden change of shot from one viewpoint or location to another. On television cuts occur on average about every 7 or 8 seconds. Cutting may change the scene, compress time, vary the point of view, or build up an image or idea. There is always a reason for a cut, and you should ask yourself what the reason is. Less abrupt transitions are achieved with the fade, dissolve, and wipe
·         Matched cut: a familiar relationship between the shots may make the change seem smooth: continuity of direction, a similar centre of attention in the frame, a one-step change of shot size (e.g. long to medium), a change of angle (conventionally at least 30 degrees).
·         Jump cut: Abrupt switch from one scene to another which may be used deliberately to make a dramatic point. Sometimes boldly used to begin or end action. Alternatively, it may be result of poor pictorial continuity, perhaps from deleting a section.
·         Motivated cut: Cut made just at the point where what has occurred makes the viewer immediately want to see something which is not currently visible (causing us, for instance, to accept compression of time). A typical feature is the shot/reverse shot technique (cuts coinciding with changes of speaker). Editing and camera work appear to be determined by the action. It is intimately associated with the 'privileged point of view' (see narrative style: objectivity).
·         Cutting rate: Frequent cuts may be used as deliberate interruptions to shock, surprise or emphasize.
·         Cutting rhythm: A cutting rhythm may be progressively shortened to increase tension. Cutting rhythm may create an exciting, lyrical or staccato effect in the viewer.
·         Cross-cut: A cut from one line of action to another - also applied as an adjective to sequences which use such cuts.
·         Cutaway/cutaway shot (CA): A bridging intercut shot between two shots of the same subject. It represents a secondary activity occurring at the same time as the main action. It may be preceded by a definite look or glance out of frame by a participant, or it may show something of which those in the preceding shot are unaware. (See narrative style: parallel development) It may be used to avoid the technical ugliness of a 'jump cut' where there would be uncomfortable jumps in time, place or viewpoint. It is often used to shortcut the passing of time.
·         Reaction shot: Any shot, usually a cutaway, in which a participant reacts to action which has just occurred.
·         Insert/insert shot. A bridging close-up shot inserted into the larger context, offering an essential detail of the scene (or a reshooting of the action with a different shot size or angle.)
·         Buffer shot (neutral shot): A bridging shot (normally taken with a separate camera) to separate two shots which would have reversed the continuity of direction.
·         Fade, dissolve (mix): Both fades and dissolves are gradual transitions between shots. In a fade the picture gradually appears from (fades in) or disappears to (fades out) a blank screen. A slow fade-in is a quiet introduction to a scene; a slow fade-out is a peaceful ending. Time lapses are often suggested by a slow fade-out and fade-in. A dissolve (or mix) involves fading out one picture while fading up another on top of it. The impression is of an image merging into and then becoming another. A slow mix usually suggests differences in time and place. Defocus or ripple dissolves are sometimes used to indicate flashbacks in time.
·         Superimpositions: Two of more images placed directly over each other (e.g. and eye and a camera lens to create a visual metaphor).
·         Wipe: An optical effect marking a transition between two shots. It appears to supplant an image by wiping it off the screen (as a line or in some complex pattern, such as by appearing to turn a page). The wipe is a technique which draws attention to itself and acts as a clear marker of change.
·         Inset: An inset is a special visual effect whereby a reduced shot is superimposed on the main shot. Often used to reveal a close-up detail of the main shot.
·         Split screen: The division of the screen into parts which can show the viewer several images at the same time (sometimes the same action from slightly different perspectives, sometimes similar actions at different times). This can convey the excitement and frenzy of certain activities, but it can also overload the viewer.
·         Stock shot: Footage already available and used for another purpose than the one for which it was originally filmed.